﻿using SIPSorcery.SIP;
using System;
using System.Collections.Generic;
using System.Text;

namespace SIPSorcery.GBdemo
{
    public static class Configs
    {
        /// <summary>
        /// 监听端口
        /// </summary>
        public static int ListenPort { get; set; } = SIPConstants.DEFAULT_SIP_PORT; //The default UDP SIP port.

        /// <summary>
        /// 设备ID
        /// </summary>
        public static string DeviceId { get; set; } = "34020000002000000001";

        /// <summary>
        /// 媒体服务器IP
        /// </summary>
        public static string MediaIP { get; set; } = "192.168.0.131";

        /// <summary>
        /// 媒体服务器端口
        /// </summary>
        public static int MediaPort { get; set; } = 10000;

        /// <summary>
        /// 媒体服务器播放端口（如 ZLMediaKit 的 http 端口）
        /// </summary>
        public static int MediaPlayPort { get; set; } = 8080;
    }
}
